Run Anything on your Wii with BootMii

October 14, 2008 · Posted in Gaming · Comments 

The good folks at HackMii are working on a new project they call BootMii. BootMii provides a hook into the Wii system very early in the booting process (at boot2). Being able to execute code early in the boot process will allow homebrew developers to essentially do anything they want.
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Play Wii DVDR Backups without a Modchip

September 30, 2008 · Posted in Gaming · Comments 

Back in July of this year, bushing over at Hackmii announced that he had identified a potential security issue that would allow pirated games Wii games to be played on an unmodified Wii console.  It appears that Nintendo did respond to his post and he has since begun a dialogue with them to explain his findings.  It seems that now bushing is not the only one to have identify an exploit for playing DVD backups on an unmodded Wii.  WiiGator at Tehskeen not only found an exploit, but he took it a step further and released a backup launcher complete with source code.  Read more…

Advertisement on YouTube for Wario Land: Shake It

September 26, 2008 · Posted in Gaming · Comments 

Nintendo has a brilliant advertisement on YouTube for Wario Land: Shake It on YouTube. It starts out more or less like any other video you might see of a video game. However, at one point you start to see coins fly out of the video and into the web page! The video starts to shake around and the web page starts to fall to pieces. It has to be the best YouTube video ad I’ve seen to date.

SaveMii Wii Recovery Dongle

September 26, 2008 · Posted in Gaming · Comments 

Hackmii has a story about a Wii recovery dongle that Team Twiizers has developed. The SaveMii is a small PCB that you plug into the GameCube memory slot that forces the Wii into recovery mode. This allows some manner of recovery by allowing updates from game discs to take place or running an autoboot disc if you have a drive chip installed.
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New Release of NES Emulator for Wii

September 6, 2008 · Posted in Gaming · Comments 

A couple of days ago, version 2.0.0 of FCE Ultra GX for the Wii/Gamecube was released (it is a port of FCE Ultra 0.98.12 for Windows/Linux).  Until yesterday, I had been using a hacked version that provided Wiimote support.  The official version now provides Wiimote support and it is much better than the hack I was using.  There are some nice menu enhancements and game settings are now saved in an XML file on the SD memory card.  There is also preliminary support for loading/saving via a network share, although I haven’t had any luck with it.
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